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Using morbid curiosity as a strategy in a persuasive game to find a bigger audience for the state of human rights abuse worldwide.
This game leverages morbid curiosity to explore human rights issues, drawing players into the darker aspects of life like fear and injustice. Set on a world map where each tile represents a different country, players face diverse human rights challenges. These scenarios reveal real-world issues based on Amnesty International's annual report, using animations to make the experiences more impactful.
Designed to engage more than just report readers, the game fosters deeper understanding and awareness. It serves as an effective tool on platforms like Amnesty International's website, reaching a broad audience and enlightening them about global human rights situations.
Video
before trying to code the game I made a paper version to test and refine the gameplay
Images
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various prototypes with dirrerent detail
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learning to model a symple character in Blender
Reflection
This project tought me a lot about game design, digital design, user testing, research and software development. I still think it is an interesting concept (the video makes it quite understandible, I think) and I am considering actually making it.
As the digital game was never finished due to my lack of programming experience at the time, I never actually contacted Amnesty International to see what they thought of it. They were never involved in the project, I just used them as a fictive client to give direction to the project.